In those cases, it's up to developers if they want to go back and implement new optimizations to utilize the power afforded by the Series X. Some games are made with built-in limitations to run properly on the hardware they were made for. These include Final Fantasy XV's higher-fidelity options, which still run its enforced 30fps cap, and The Outer Worlds, which also locks to 30fps without any graphics options.ĭon't go in expecting every single game to be running full 4K resolution or super-high frame rates. It's a case where it genuinely improves the experience, since Sekiro is an intense, high-stakes action game.Ĭonversely, some hard-coded limitations in certain games prevent performance boosts. Sekiro: Shadows Die Twice is probably one of the best examples of the importance of Series X hardware being able to simply boost a game's performance to hit 60fps, unlike on the Xbox One X, which hovered around 30-40fps much of the time. Sekiro: Shadows Die Twice is one game where the natural performance boost really improves the gameplay experience. Where the Xbox One X would struggle to hit that upper limit, the Series X lets these games reach their potential. Monster Hunter World is able to keep up 60fps on its frame rate priority setting and even on its graphics priority mode, too. ![]() In Final Fantasy XV, its performance mode (called "Lite") runs a consistent 60fps, whereas on the One X it'd often drop to around 40fps even when exploring the open world. Previous examples I've used are Final Fantasy XV and Monster Hunter World, both of which have One X enhancements but not Series X optimizations. If a game runs a dynamic resolution, it'll be able to maintain the highest resolution it's allowed to hit. For example, if a game runs an unlocked frame rate, or has a 60fps cap that it couldn't always maintain on existing hardware, you will see the game hit those higher frame rates much more consistently. Some games will get inherent performance boosts by virtue of the more powerful specs. And in several cases, Series X does this without any need for optimizations. For current-gen games played through backwards compatibility, this means unlocking untapped potential that the One X couldn't leverage entirely. With its RDNA 2 GPU and Zen 2 CPU from AMD, the Series X makes a significant technical leap with its power rated at 12.05 TFLOPs. However, those that make the jump to the new console will find the benefits of the next-gen hardware are tangible-and you won't want to go back once you get hands-on. Microsoft, by its own admission, isn't too worried about whether you make the transition, having crafted Game Pass and Smart Delivery to ensure you don't feel left out with older generations of hardware. ![]() Whether it's worth making the jump from Xbox One X to Series X is debatable and very much based on the kind of experience you want. The final review unit represents what consumers will have when they purchase the console and, having now spent a week with this version of the hardware, I can confidently say that the Xbox Series X is an impressive piece of hardware, one that flexes its power in subtle yet meaningful ways.īy clicking 'enter', you agree to GameSpot's Much of what I said then, particularly as it pertains to flagship features such as fast load times, Quick Resume, and some noticeable hardware-driven performance boosts still apply. I've covered its capabilities in great detail with two full previews. Having spent the better part of a month with the Xbox Series X preview unit, I've been able to experience the breadth of what Microsoft's next-gen system offers. In addition to the Series X review you see below, we've also published a full Xbox Series S review and have a ton of additional coverage coming in the days and weeks ahead. ![]() ![]() Editor's note: Microsoft's new generation of game consoles, the Xbox Series X and Xbox Series S, are out now, and so are our final verdicts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |